Araxxor has 1,020 Hitpoints, a crush defence bonus of only +15, and a drop table where any noxious halberd piece rolls at 1/200. Those three numbers explain why so many 92 Slayer players camp him. This guide covers how to get assigned the 890 combat spider, what to wear at each budget, how the eggs, specials and enrage phase work, and what the drops are worth as of November 2026.
Key takeaways
- You can only fight Araxxor on a Slayer task, so your head slot is always a slayer helmet (i).
- Bring melee crush gear: Protect from Melee caps his melee at 5 damage while you stand in range.
- The south-east egg’s colour sets the special attack for the whole kill. Check it as soon as you walk in.
- Any halberd piece drops at 1/200 and each specific piece at 1/600, so a full set takes about 1,100 kills on average.
- Harvest the corpse unless you only want the pet. Destroying it gives up the uniques that make up most of the profit.
Fact-checked
We checked these key facts against the sources named, on November 11, 2026:
- A full halberd every 600 kills is about 64k GP per kill (38.5M ÷ 600) (source: oldschool.runescape.wiki)
- The chance of having no pieces at all by 600 kills is about 5% ((199/200)^600) (source: oldschool.runescape.wiki)
- In melee range under Protect from Melee, his biggest attack hits for 5 at most (source: oldschool.runescape.wiki)
- Jagex confirmed on 4 September 2024 that halberd pieces drop at 1/200 for any piece (source: runescape.com)
- In practice, you get your first piece at an average of 200 kills, the second at 400 and the third at 600 (source: oldschool.runescape.wiki)
Araxxor at a glance
Araxxor is a members-only Slayer boss that Jagex added to Old School RuneScape on 28 August 2024. He lives in his own lair off the Morytania Spider Cave and needs 92 Slayer. He is built to be killed with crush melee. The table below pulls his key numbers from the OSRS Wiki.
| Stat | Value |
|---|---|
| Combat level | 890 |
| Hitpoints | 1,020 |
| Size | 7×7 |
| Max hit (melee / magic / ranged) | 38 / 21 / 34 |
| Attack speed | 6 ticks (4 ticks when enraged) |
| Respawn | 15 ticks (9 seconds) |
| Slayer level | 92 |
| Slayer XP per kill | 1,708 |
| Weakest defence | Crush (+15) |
| Elemental weakness | Fire, 50% |
| Immunities | Poison, venom, cannons |
| Thralls | Work on him |
| Defence drain cap | 45 levels |
| Main uniques | Noxious point, blade, pommel; araxyte fang; Nid pet |
Heads up
RuneScape 3 also has an Araxxor, with paths, araxyte pheromones and a second form called Araxxi. None of that applies to the OSRS fight, so ignore RS3 guides and videos that show up in your results.
Requirements and how to get the task

To fight Araxxor you need 92 Slayer, a completed Priest in Peril (for Morytania access), and an active task that lets you hit him. Sins of the Father is not required, but it is strongly recommended because it opens the fastest walking route through Darkmeyer. You cannot kill him off task at all, which makes him unlike most other Slayer bosses.
Recommended stats (wiki baseline vs comfortable)
The OSRS Wiki’s strategy page gives 70 Defence as the baseline. Some launch-week guides say 80, and that higher figure is more caution than requirement. His melee is capped at 5 damage through Protect from Melee, so your Defence level mostly matters against stray magic and ranged hits and against the araxytes. Attack and Strength matter far more, because every point of accuracy shortens the kill and cuts how many eggs hatch.
| Skill | Wiki baseline | Comfortable for steady kills |
|---|---|---|
| Slayer | 92 (hard requirement) | 92+ |
| Attack | 80+ | 90+ |
| Strength | 80+ | 90+ |
| Defence | 70 | 75+ |
| Hitpoints | 80+ | 90+ |
| Prayer | 70 (Piety) | 74 (Rigour) or 77 (Augury) unlocked |
| Smithing (to assemble halberd) | 72 | 72 |
| Crafting (to etch fang, make rancour) | 86 | 86 |
If you are newer to bossing, the gap between baseline and comfortable mostly shows up as longer kills and more eggs. Longer kills mean more specials and more chances to make a mistake. Experienced players at baseline stats can still farm him, but they lean harder on egg control and Ruptura lures to make up the damage.
Getting Araxxor assigned
You can fight Araxxor only while your Slayer task covers him. That means an araxyte task (araxytes are classed as spiders), a spider assignment, or a boss task that names Araxxor. Konar quo Maten matters here because she gives location-locked tasks and can send you to the Morytania Spider Cave. Boss tasks need the “Like a Boss” Slayer reward unlocked first.
Many players ask whether an araxyte task should go into the boss or into the regular araxytes in the cave. If you have the gear, kill the boss. Each Araxxor kill gives 1,708 Slayer XP and counts as one kill toward the task. Regular araxytes give far less XP and nothing like his unique table. The trade-off is supplies. Boss kills cost potions and food, and regular araxytes are close to free.
Did you know?
According to the OSRS Wiki’s Araxxor strategy page, the eggs and araxytes in the fight count as on-task for your slayer helmet bonus, but they do not reduce your task’s kill count.
So if you finish a trip having killed a dozen araxytes and only a few bosses, your task counter only drops by the number of Araxxor kills. This is the most common “why aren’t my kills counting” complaint, and it is working as intended.
Getting to the lair
Araxxor’s lair sits inside the Morytania Spider Cave, whose entrance is north-east of Darkmeyer. Once you are inside the cave, the lair is through a web tunnel just north-west of the entrance. Three routes are worth knowing, and which one you pick depends on your quests and how much you will pay per trip.
| Route | Requirements | Speed | Cost per trip |
|---|---|---|---|
| Spider cave teleport scroll | Members; scroll in inventory | Fastest, lands near the cave | One scroll per trip; Araxxor drops them and they trade on the GE |
| Hallowed crystal shard, then long ropes over the Darkmeyer wall | Sins of the Father; ropes installed once (sold for 50k each at the Darkmeyer general store) | Fast | One hallowed crystal shard per trip |
| Fairy ring ALQ, then run south | Fairy ring access (Fairy Tale II started) | Slowest of the three | Free with a POH ring or staff-less setup |
The spider cave teleport is the default for most farmers, because the scrolls drop from the boss himself. If you keep looting them, the route pays for itself. The shard and rope route is the best value once Sins of the Father is done. Installing the two long ropes costs about 100k once, and after that each trip costs only a shard. Fairy ring ALQ suits accounts that haven’t finished Sins of the Father yet.
If you die
A death in the lair works like most OSRS deaths. Your items go to a grave that lasts 15 minutes, and if the timer runs out you reclaim them from Death’s Office for a fee. The spider cave teleport is the quickest way back, so carry a spare scroll in your bank for runbacks.
Best gear for Araxxor by budget

The best gear for Araxxor is a melee crush setup. You stand in melee range under Protect from Melee, so his only attack is capped at 5 damage, and your crush hits land on his worst defence (+15). Ranged with Aranea boots is a real alternative but needs more attention. Magic is not worth it.
Melee crush (recommended)
Araxxor can only be fought on task, so your head slot is always a slayer helmet (i), whatever the budget. Everything else scales with your bank. The Scythe of vitur is the top weapon. Recent guides, including bald.gg’s November 2026 gear table, pair it with oathplate and also list the Soulreaper axe and Obligator. The Inquisitor’s mace stays the best pure crush option for people without a scythe.
| Slot | Max | Mid | Budget |
|---|---|---|---|
| Head | Slayer helmet (i) | Slayer helmet (i) | Slayer helmet (i) |
| Weapon | Scythe of vitur | Inquisitor’s mace or Abyssal bludgeon | Abyssal bludgeon |
| Shield | (2-handed) | Avernic defender (with mace) | Dragon defender (one-handed options only) |
| Body | Oathplate chest or Torva platebody | Bandos chestplate | Fighter torso |
| Legs | Oathplate legs or Torva platelegs | Bandos tassets | Obsidian or Dharok’s platelegs |
| Neck | Amulet of rancour | Amulet of torture | Amulet of fury |
| Cape | Infernal cape | Infernal or Fire cape | Fire cape |
| Hands | Ferocious gloves | Ferocious gloves | Barrows gloves |
| Feet | Primordial boots | Dragon boots | Dragon boots |
| Ring | Ultor ring | Berserker ring (i) | Berserker ring (i) |
Do you need a Scythe? No. The bludgeon and the Inquisitor’s mace both handle Araxxor well, because crush is what matters and both are pure crush weapons. The Scythe wins on raw damage across his 7×7 size, but a mace with an Avernic defender kills cleanly. If you’re upgrading on a mid budget, buy the Inquisitor’s mace before chasing torva or oathplate armour. The weapon makes the bigger difference to kill speed.
Ranged with Aranea boots
Ranged works because of one item. According to the OSRS Wiki, Aranea boots block Araxxor’s ranged attack once every 8 ticks (4.8 seconds). Guides also report that they block one enrage cleave every 20 ticks. They do nothing against his magic attack. You stand at range and attack with a crossbow, a blowpipe-tier weapon or a Twisted bow, and the boots soak part of his ranged pressure.
Is ranged with Aranea boots better than melee? Usually not. Melee keeps his damage pinned at 5 under prayer, and crush hits his worst defence. Ranged makes him use his magic and ranged attacks, which hit harder (21 and 34). Successful ranged hits drain 10% of your Defence, and successful magic hits drain 10% of your Prayer. Ranged suits players with a strong ranged kit and weak melee gear, or those going for specific Combat Achievements. For a typical account, crush melee is safer and faster.
Special attack: elder maul vs DWH
Use one Elder maul special at the start of the kill, then switch back to your main weapon. Araxxor’s Defence can only be drained by 45 levels in total. One maul spec gets you there, so a second one is wasted.
Did you know?
The OSRS Wiki notes that Araxxor’s Defence drain is capped at 45 levels. A Dragon warhammer spec drains 40, and a single Elder maul spec is already enough to hit the cap.
The Dragon warhammer is the cheaper choice and gets you most of the way to the cap. If you can afford an Elder maul, it is the better tool here, because hitting the cap with one spec frees your spec bar for egg control or a second weapon later in the kill.
Veteran's tip
Spec once with an elder maul (or DWH) and switch straight back. Every extra spec past the 45-level drain cap is lost damage.
Why magic is a trap despite the fire weakness
Araxxor takes 50% extra damage from fire spells, and on paper that sounds like an invitation to bring a fire staff. In practice his magic defence is high, so your accuracy falls apart, and the bonus damage barely makes up for the missed casts. Magic also keeps you out of melee range, which means facing his 21 magic and 34 ranged max hits instead of a capped 5. Treat the fire weakness as a curiosity.
Inventory setup
A good Araxxor inventory covers four needs: venom protection, prayer, damage boosts and a way to deal with eggs. The egg-killing weapon is the item most players forget. It is also the one that most improves kill consistency.
Melee inventory
- Elder maul or Dragon warhammer (spec weapon)
- Egg weapon: a Noxious halberd if you own one, otherwise a second crush weapon or a heavy ranged weapon
- Divine super combat potion (1–2)
- Extended anti-venom+ or anti-venom+ (2)
- Prayer potions or super restores (6–8)
- Rune pouch with Vengeance or thrall runes if you are on the Lunar or Arceuus spellbook
- Spider cave teleport and an escape teleport (house tablet or equivalent)
- Food: sharks, anglerfish or karambwans for the rest of your slots
Extended anti-venom+ came out alongside Araxxor and uses the araxyte venom sack from his drop table. Launch-day guides skipped it, but it is now the standard pick because one dose covers a much longer stretch than regular anti-venom+. Carry enough venom protection for your whole trip. Venom ramps up quickly, and acid pools are everywhere in this fight.
Ranged inventory
- Main ranged weapon, plus a crossbow or ballista for eggs if your main weapon is fast and light
- Divine ranging or bastion potions
- Extended anti-venom+
- Prayer potions or super restores (more than melee, since you take more hits)
- Teleports and food as above
- Aranea boots equipped, not in the bag
Why the egg weapon matters
According to the OSRS Wiki, you always max hit araxytes with a Noxious halberd, a crush weapon, or a heavy ranged weapon such as a crossbow or ballista, as long as that style is your most accurate one. Araxytes have 58 HP, so with a strong max hit they die in two or three swings.
Kill eggs with guaranteed max hits
Swap to a halberd, a crush weapon or a ballista when you hit eggs and araxytes. If that style is your most accurate one, every hit is a max hit, and eggs stop costing you time.
How the fight works

Araxxor picks his attack based on where you stand. If you are in melee range he uses melee. Otherwise he chooses magic or ranged, whichever your defence roll is lower against. On top of that cycle, eggs around the arena hatch spiders, and special attacks fill the floor with acid.
Prayer reduces each style differently, per the OSRS Wiki:
| Araxxor attack | Max hit | Effect of the matching protection prayer | Extra effect on a successful hit |
|---|---|---|---|
| Melee | 38 | Capped at 5 damage | None |
| Ranged | 34 | About 45% less (max 18) | Drains 10% of your Defence |
| Magic | 21 | About 50% less | Drains 10% of your Prayer |
This table explains the whole melee strategy. In melee range under Protect from Melee, his biggest attack hits for 5 at most. Your real damage comes from mistakes: standing in acid, getting caught by a Ruptura blast, or leaving a Mirrorback alive.
Eggs: hatch timing and rotations
Nine eggs surround the arena: three red, three white and three green, each with 65 HP. The first egg hatches after Araxxor’s third standard attack, and another hatches every six attacks after that. Hatching starts from the south-east egg and moves clockwise around the room.
The araxyte inside each egg has 58 HP. The OSRS Wiki notes that if an egg takes more damage than that before it hatches, it despawns instead of releasing a spider. You don’t need to deal the full 65 to remove one. Clearing the next egg in the rotation before it pops is the cleanest way to control the fight.
The colour order around the ring is fixed for each kill. Once you know which colour sits south-east, you know which spider type comes first. After a few kills you will know which eggs to break and which to let hatch.
Acidic, Mirrorback and Ruptura: what to do with each
Each egg colour hatches a different araxyte, and each needs its own answer. Two are threats you remove. The third is a weapon you can use against the boss.
| Egg colour | Araxyte | Effect | How to handle |
|---|---|---|---|
| Green | Acidic araxyte | Attacks from range and applies venom | Break the egg before it hatches, or kill the spider quickly with your egg weapon |
| White | Mirrorback araxyte | Absorbs 20% of the damage you deal to Araxxor and reflects about half of that back at you | Kill it from range or from one tile away with a halberd; melee it only with Vengeance up |
| Red | Ruptura araxyte | Walks toward you and explodes for up to 70 if you’re under it | Lure it under Araxxor and step away; the blast can hit him for up to 80 |
Dealing with the white spider reflect
The Mirrorback causes most of the “where is this damage coming from” moments. While it’s alive, part of every hit you land on Araxxor gets soaked and reflected back at you. Meleeing the Mirrorback itself also hurts. Kill it from range, or hit it from one tile away with a halberd so you are not in direct melee contact. The OSRS Wiki’s strategy page also describes a Vengeance counter: with Vengeance active, the reflected damage works in your favour instead.
Making the Ruptura work for you
A red araxyte is the only egg worth letting hatch. Stand so that Araxxor is between you and the Ruptura’s path, and it walks under the boss. Then step away. If it explodes under Araxxor, it deals up to 80 damage to him, almost 8% of his health from one spider. If you misjudge it and it reaches you, you take up to 70.
Use the red spider as a bomb
Let the red Ruptura walk under Araxxor and step out of range before it pops. A good lure deals up to 80 damage to the boss for free.
Special attacks by south-east egg colour
Araxxor has three special attacks. The colour of the south-east egg decides which one he uses for the whole kill. Specials fall between egg hatches, so the fight runs in a steady loop of attacks, egg, attacks, special. All three leave acid pools that apply venom and damage you each tick you stand in them.
| South-east egg | Special attack | What it does | How to avoid it |
|---|---|---|---|
| Green | Acid ball | A projectile travels toward you in a straight line, hits a 3×3 path despite looking 1×1, leaves an acid trail and bursts into a 7×7 splatter when it hits a wall | Step sideways out of its line, not backward along it |
| White | Acid splatter | Venom blobs spread in a wide arc around you and turn into acid pools | Move to clean tiles after the splatter lands, and keep your melee spot clear |
| Red | Acid drip | Acid follows you for several ticks and leaves pools on tiles you stand on | Keep moving and never step on the same tile twice; walk a tight loop |
The acid drip is the special that catches newer players most often. The pools spawn where you were, not where you are, so standing still is the only real mistake. Walk a short circle that leaves you on clean ground next to Araxxor when it ends. Run energy matters here, so drink a stamina potion before the kill if your energy is low.
Read the south-east egg first
Look at the south-east egg the moment you enter the lair. Its colour tells you which special attack you’ll face for the whole kill, so you can plan your movement before the first acid lands.
Enrage phase at 25%
At 25% health (255 HP), Araxxor enrages. His Defence rises by 35, he attacks every 4 ticks instead of 6, and his melee becomes a cleave across a 1×3 area that leaves acid pools. Stepping under him during enrage now costs 10 damage instead of 30, after Jagex’s post-launch tweak, but avoid it anyway.
The enrage phase is a damage race. The cleave lands on the tiles in front of him, so many players shift a tile or two to the side between attacks instead of standing in the strike zone. Clear any acid around your spot before he reaches 25%. Save a dose of prayer and some food so you can push straight through. A kill that drags in enrage is where most deaths happen.
Your first kill, step by step
Your first Araxxor kill should be slow and deliberate. Learn the egg colours and the special for that kill first, and worry about speed later.
Quick steps: first Araxxor kill
- Confirm your task, drink anti-venom and boost, then enter the web tunnel.
- Read the south-east egg colour and note the special attack.
- Turn on Protect from Melee and Piety, then spec once with your elder maul or DWH.
- Swap to your main crush weapon and attack from melee range.
- Break or kill eggs in hatch order; lure red ones under Araxxor.
- Dodge each special, then return to clean tiles beside him.
- At 25%, sidestep the cleave and finish him fast.
- Loot the corpse, restock and wait 15 ticks for the respawn.
- Prepare outside. Make sure your task is active, your slayer helmet (i) is on, and your anti-venom is running. Drink your super combat just before entering so the boost lasts.
- Enter and read the room. Go through the web tunnel and check the south-east egg. Green means acid ball, white means acid splatter, red means acid drip.
- Open with the spec. Turn on Protect from Melee and your offensive prayer. Then use one Elder maul spec, or Dragon warhammer specs until you reach the drain cap.
- Settle into melee range. Switch to your main weapon. While you’re in range under prayer, his attacks top out at 5.
- Handle the first egg. The first egg hatches after his third attack, starting with the south-east one. Swap to your egg weapon and break it if it is green or white. If it is red, let it hatch and lure it under the boss.
- Dodge the special. When the special comes, move away from the acid, then step back to a clean tile next to him. Get straight back to attacking.
- Repeat the loop. Egg, attacks, special, attacks. Keep the next egg in the clockwise rotation under control.
- Burn through enrage. At 255 HP his Defence jumps and he speeds up. Keep away from the cleave’s 1×3 zone and push damage.
- Loot. Decide whether to harvest or destroy the corpse (see below). For nearly everyone, the answer is harvest.
- Bank when you need to. Leave once you are down to your last few prayer doses or anti-venom doses. Running out of venom protection mid-kill is the most common way to lose a trip.
How many kills per trip should you expect at mid-level gear? It depends more on how cleanly you play than on your gear. Prayer and venom protection are usually what end a trip. Every egg you let hatch and every acid pool you stand in drains supplies, so better egg control directly means more kills per trip.
Araxxor drops and what they’re worth
Most of Araxxor’s value comes from four drops: the three noxious halberd pieces (Noxious point, Noxious blade and Noxious pommel) and the araxyte fang. All of them are untradeable when they drop. You turn them into tradeable items with Smithing and Crafting. The Nid pet and an elite clue scroll round out the notable drops.
| Drop | Rate | Expected kills | Tradeable as dropped? | What you do with it |
|---|---|---|---|---|
| Any noxious halberd piece | 1/200 (no duplicates until the set is complete) | 600 for a full set | No | Combine all three into a Noxious halberd (72 Smithing) |
| Specific halberd piece (point, blade or pommel) | 1/600 on average | 600 | No | Same as above |
| Araxyte fang | 1/600 | 600 | No | Chisel into an etched araxyte fang (86 Crafting) |
| Nid (pet) | 1/3,000 harvested; 1/1,500 if destroyed | 3,000 or 1,500 | No | Pet |
| Elite clue scroll | Rolls on every kill, harvested or destroyed | n/a | n/a | Clue scroll (elite) |
Noxious halberd pieces: 1/200 vs 1/600 explained
Both numbers are correct, and they describe different things. Jagex confirmed on 4 September 2024 that halberd pieces drop at 1/200 for any piece. The game also prevents duplicates until you have all three. The OSRS Wiki’s per-piece table, based on 859,630 Drop Rate Project samples, lists each specific piece at 1/600. That’s the 1/200 split across three pieces.
In practice, you get your first piece at an average of 200 kills, the second at 400 and the third at 600. With no duplicates, there is no wasted roll, and a full Noxious halberd averages 600 kills. Some guides write “1/200 each”, but 1/200 is the rate for any piece, not each specific piece; each specific piece is 1/600, and if duplicates are possible a full set takes about 1,100 kills on average.
“I’m 600 kc dry” is a common complaint. At 600 kills you have hit the average for a full set, not a guaranteed one. The chance of having no pieces at all by 600 kills is about 5% ((199/200)^600). That is unlucky, but it happens to plenty of players.
Araxyte fang to etched fang to amulet of rancour
The araxyte fang drops at 1/600 and is untradeable. The OSRS Wiki lists the etched araxyte fang with a 30 June 2026 release date. With 86 Crafting, you use a chisel on the fang to make an etched araxyte fang, which is tradeable. You cannot sacrifice it to Death’s Coffer.
To make the amulet of rancour, combine the etched fang with an Amulet of torture. This gives 500 Crafting XP and creates the strongest melee neck slot in the game. The etching step gives the fang a real Grand Exchange price for the first time. You can now sell it without buying a torture yourself.
- Get the araxyte fang (1/600).
- Reach 86 Crafting and use a chisel on it to make the etched araxyte fang (tradeable).
- Sell it, or combine it with an Amulet of torture for the amulet of rancour (+500 Crafting XP).
Noxious halberd assembly
Once you have all three pieces, 72 Smithing lets you combine them into a Noxious halberd. That is the tradeable item. A single piece has no GE value, so your halberd profit only shows up when the set is complete. The halberd also doubles as your egg weapon, because its reach lets you hit araxytes from one tile away.
Grand Exchange prices (November 2026 snapshot)
Prices move with supply, so treat these as a dated snapshot rather than live numbers.
| Item | Approx. GE price, November 2026 | Source of snapshot |
|---|---|---|
| Amulet of rancour | ~49.35M | OSRS Wiki |
| Noxious halberd | ~38–39M | OSRS Tools |
| Etched araxyte fang | ~33.5M | OSRS Wiki |
Heads up
GE prices for Araxxor uniques can swing by millions within weeks, especially after updates. Check live prices before you sell or plan a big purchase around them.
At these prices the uniques are worth a lot per kill. A full halberd every 600 kills is about 64k GP per kill (38.5M ÷ 600). The fang adds about 56k (33.5M ÷ 600). That’s roughly 120k GP per kill from the two big uniques alone, before any regular drops.
Nid pet
Nid drops at 1/3,000 when you harvest the corpse, or 1/1,500 when you destroy it. It is purely cosmetic and adds a collection log slot. The pet rate is the only reason to destroy the corpse, which leads to the next decision.
Harvest or destroy the corpse?
Harvest the corpse. Destroying it doubles your Nid chance to 1/1,500, but you give up all regular loot, including halberd pieces and the fang. The OSRS Wiki’s money making guide calls destroying ill-advised unless you only care about the pet, because those uniques make up most of the profit.
Did you know?
According to the OSRS Wiki’s Araxxor money making guide, destroying the corpse doubles your Nid chance to 1/1,500, and you still get the elite clue roll.
| Factor | Harvest | Destroy |
|---|---|---|
| Regular loot | Yes | No |
| Halberd pieces and araxyte fang | Yes | No |
| Nid chance | 1/3,000 | 1/1,500 |
| Elite clue roll | Yes | Yes |
| Unique value per kill (Nov 2026 prices) | ~120k plus regular drops | 0 |
| Best for | Almost everyone | Pet hunters with nothing left to gain from loot |
Is going for Nid worth giving up the halberd pieces? Run the numbers over 1,500 destroyed kills, which is the average for the boosted pet. You would give up about 180M in expected unique value at November 2026 prices, plus all the regular drops. Over the same 1,500 kills while harvesting, you have about a 39% chance of getting Nid anyway (1 − (2999/3000)^1500).
Destroying makes sense in two cases. One is collection log completionists who already own a halberd and a rancour and only need the pet. The other is ironmen who have every unique they want and value the pet more than spare supplies. For a main account that sells loot, harvesting wins easily.
Is Araxxor good money?
Yes. The OSRS Wiki’s money making guide puts killing Araxxor at roughly 4,723,000–4,797,000 GP per hour, as of its late-2026 snapshot. It sits in the high-tier combat bracket. That figure is calculated from current GE prices, so it moves with them.
Three things move your real GP/hr away from the wiki number:
- Kill speed. The wiki figure assumes an efficient setup. A mid-gear account with a mace instead of a scythe gets fewer kills per hour and earns proportionally less.
- GE prices. Most of the value sits in two uniques. If halberd or etched fang prices drop by 10M, the expected value per kill drops with them.
- Task frequency. You can only kill Araxxor on task, so you will spend part of your playtime on other tasks between assignments. Your hourly rate across a whole session is lower than the on-task rate.
Variance is the other honest caveat. With each specific unique at 1/600 and a full halberd taking about 1,100 kills on average, a single task can earn very little, and the wiki’s hourly rate is an expected-value estimate rather than a guarantee. If you want steady income, mix Araxxor tasks with dependable earners from a broader OSRS money making guide for every level. If you can live with long dry streaks, the expected value is strong.
Should you do Araxxor on an araxyte task, or just kill the regular araxytes? For profit and Slayer XP, the boss wins whenever you have mid-tier gear or better. Regular araxytes only make sense on a low-supply account, or when you can’t yet handle the eggs and specials.
Araxxor Combat Achievements
Araxxor has 12 Combat Achievement tasks, worth 60 points in total. Jagex added them on 11 September 2024, two weeks after Araxxor himself was released on 28 August 2024. They range from elite to grandmaster, and several overlap enough that you can complete them together.
| Task | Tier | Requirement | Tip |
|---|---|---|---|
| Araxxor Speed-Trialist | Elite | Kill Araxxor 4 times within 10:00 | Use a full set of boosts; a timer starts on your first kill |
| Relaxxor | Elite | Araxxor-specific restriction task (formerly named “Relaxed Gamer”) | Check the in-game task text before the attempt |
| Araxxor Veteran | Elite | Araxxor kill-count task | Completes naturally while farming |
| Araxxor Master | Master | Kill Araxxor 75 times | Comes with your first few tasks |
| Araxxor Speed-Chaser | Master | Kill Araxxor 5 times within 10:00 | Needs strong gear and clean egg control |
| Arachnid Lover | Master | Kill Araxxor 10 times without leaving the fight area | Bring maximum prayer and venom supplies; pray melee to save food |
| Perfect Araxxor | Master | Kill without taking damage from his magic and ranged, melee off prayer, araxytes or acid pools | Stay glued in melee range under prayer; break eggs early |
| Let it seep in | Master | Kill Araxxor without ever having venom or poison immunity | Skip the anti-venom for one kill; bring extra food |
| Araxyte Betrayal | Master | Have an araxyte kill three other araxytes | Use a Ruptura blast on clustered spiders |
| Araxxor Speed-Runner | Grandmaster | Kill Araxxor 6 times within 10:00 | Max gear territory |
| Swimming in Venom | Grandmaster | Kill Araxxor without him ever moving | Fight him from his spawn position and never pull him |
| Perfect Araxxor 2 | Grandmaster | A perfect kill that also never hits Araxxor during enrage | Turn on the repeat failure message so you know when to reset |
According to the OSRS Wiki’s tasks-by-boss list, completion rates are low across the board. Speed-Trialist sits around 24.8%, Araxxor Master around 14.5%, Swimming in Venom around 12.8%, Speed-Chaser around 11.2%, and Arachnid Lover around 8.7%.
Which Araxxor CAs to do first
For elite progress, do Araxxor Veteran and Speed-Trialist first. Veteran comes from normal kills, and Speed-Trialist only needs a well-supplied trip with boosts.
For master, Araxxor Master and Let it seep in come with little extra effort. Perfect Araxxor is next, because the melee method already keeps you off his ranged and magic attacks. Arachnid Lover is mostly a supply check. Bring plenty of prayer, and keep in mind that pray-melee kills cost very little food.
Leave the grandmaster tasks for later. Swimming in Venom and Perfect Araxxor 2 both need a deep understanding of positioning and the enrage phase. Speed-Runner needs near-max gear. Tackle them once your kill loop runs on autopilot.
OSRS Araxxor vs RS3 Araxxor
OSRS Araxxor and RS3 Araxxor share a name and a theme, but the fights are completely different. If a guide mentions paths, phases or a second boss form, it is an RS3 guide and will mislead you in Old School.
| Feature | RuneScape 3 | Old School RuneScape |
|---|---|---|
| Araxyte pheromones and path choice | Yes | No |
| Multi-phase fight with Araxxi | Yes | No; one boss with a 25% enrage |
| Egg rotation with three araxyte types | No | Yes |
| South-east egg decides the special | No | Yes |
| Balance changes from RS3’s Late-Game Rebalance | Applies | Does not apply |
Search results mix the two games constantly, especially video results. A quick check: if the guide mentions Araxxi, pheromones or “paths”, close it and come back to the OSRS mechanics above.
FAQ
What Slayer level do you need for Araxxor?
You need 92 Slayer, plus Priest in Peril for access to Morytania. Boosts work for the requirement, but you still need an active task that covers him.
Can you kill Araxxor off task?
No. Araxxor can only be fought on a Slayer task: araxytes, spiders, or a boss task that assigns him. Konar quo Maten’s location-based tasks can also send you to the Morytania Spider Cave.
What is the best gear for Araxxor in OSRS?
Crush melee. The top setup is a Scythe of vitur with oathplate or torva, an amulet of rancour, an infernal cape and primordial boots. Mid-budget players do well with an Inquisitor’s mace or Abyssal bludgeon and Bandos armour. Your head slot is always a slayer helmet (i), because you’re always on task.
Should I harvest or destroy Araxxor’s corpse?
Harvest. Destroying doubles your Nid chance from 1/3,000 to 1/1,500, but you give up the halberd pieces, fang and regular loot that make up most of the profit. Destroy only if the pet is the last thing you want from him.
What is the Araxxor pet drop rate?
Nid drops at 1/3,000 when you harvest the corpse and 1/1,500 when you destroy it.
How much GP/hr is Araxxor?
The OSRS Wiki’s money making guide lists about 4.7M–4.8M GP/hr as of late 2026, calculated from current GE prices. Your real rate depends on kill speed, unique prices and how often you get the task.
What is the noxious halberd drop rate?
Any piece drops at 1/200, and each specific piece is 1/600. Collecting all three pieces takes about 1,100 kills on average.
How do you make the amulet of rancour?
Use a chisel on an araxyte fang with 86 Crafting to make an etched araxyte fang. Then combine it with an Amulet of torture. This creates the amulet of rancour and gives 500 Crafting XP.
Does Araxxor count toward a spider Slayer task?
Yes. Each Araxxor kill counts as one task kill. The eggs and araxytes in his lair don’t reduce your task count, but your slayer helmet bonus still applies to them.
How do you get to Araxxor quickly?
The fastest route is a spider cave teleport scroll, which Araxxor drops and which you can buy on the Grand Exchange. With Sins of the Father done, a hallowed crystal shard plus two installed long ropes over the Darkmeyer wall is a cheap, fast alternative. Fairy ring ALQ works for lower-requirement accounts.
Is ranged with Aranea boots better than melee?
For most accounts, no. The boots block one ranged attack every 8 ticks but no magic. Melee under Protect from Melee caps his damage at 5 and hits his weakest defence.
The one habit that makes Araxxor easy
Before you spend another million on gear, get into one habit: check the south-east egg on entry and clear the next egg before it hatches. Every egg you deal with early means less reflect damage, less venom and a shorter kill. That saves supplies, which means more kills per trip. Once that is automatic, upgrade your crush weapon first, then work through the Combat Achievement table from the top.




