| Game | Playing now | 24h peak | 7-day avg peak | 30-day change | Last 30 days |
|---|---|---|---|---|---|
| AION 2 | 160,661 | 176,699 | 189,785 | needs 60 days | |
| Warframeonline RPG | 49,487 | 74,120 | 74,460 | needs 60 days | |
| Destiny 2online RPG | 21,311 | 27,253 | 27,107 | needs 60 days | |
| Once Humanonline RPG | 15,459 | 22,202 | 24,491 | needs 60 days | |
| MapleStory | 16,785 | 21,158 | 22,288 | needs 60 days | |
| Final Fantasy XIV Online | 854 | 20,715 | 20,630 | needs 60 days | |
| Black Desert | 15,451 | 16,941 | 16,522 | needs 60 days | |
| Where Winds Meet | 6,920 | 17,370 | 15,069 | needs 60 days | |
| The Elder Scrolls Online | 9,491 | 9,491 | 10,263 | needs 60 days | |
| Dune: Awakeningonline RPG | 7,134 | 8,285 | 9,351 | needs 60 days | |
| Albion Online | 7,174 | 8,556 | 8,341 | needs 60 days | |
| Lost Ark | 5,732 | 6,440 | 6,779 | needs 60 days | |
| EVE Online | 4,016 | 4,671 | 4,848 | needs 60 days | |
| Star Wars: The Old Republic | 3,809 | 4,135 | 4,146 | needs 60 days | |
| Guild Wars 2 | 3,629 | 4,168 | 4,126 | needs 60 days | |
| Throne and Liberty | 2,190 | 3,196 | 3,252 | needs 60 days | |
| RuneScape | 2,552 | 2,984 | 2,825 | needs 60 days | |
| Old School RuneScape | 1,521 | 1,704 | 1,665 | needs 60 days | |
| Star Trek Online | 1,179 | 1,202 | 1,335 | needs 60 days | |
| Pax Dei | 969 | 1,128 | 1,260 | needs 60 days | |
| The Lord of the Rings Online | 1,019 | 1,216 | 1,217 | needs 60 days | |
| Neverwinter | 640 | 799 | 761 | needs 60 days | |
| Mabinogi | 349 | 432 | 431 | needs 60 days | |
| New World: Aeternum | 332 | 376 | 404 | needs 60 days | |
| WAKFU | 305 | 344 | 324 | needs 60 days | |
| Mortal Online 2 | 180 | 208 | 241 | needs 60 days | |
| Tree of Savior | 147 | 185 | 175 | needs 60 days | |
| Brighter Shores | 155 | 155 | 148 | needs 60 days | |
| Ragnarok Online | 16 | 26 | 23 | needs 60 days |
Live Steam concurrent players, sampled every hour; daily peak = the highest hourly sample of that UTC day. Steam only: games mostly played through their own launchers (World of Warcraft, and many Final Fantasy XIV and Old School RuneScape players) are missing or under-counted. Last updated November 9, 2026 at 17:10 EST.
This tracker shows how many people are playing 29 MMORPGs and online RPGs on Steam right now, using player counts sampled every hour from Steam’s public API. Each game shows its 24-hour peak, its 7-day average daily peak, its 30-day change and a sparkline, so you can see momentum at a glance. It counts Steam players only. Games that run through their own launchers are missing or under-counted, most notably World of Warcraft, Final Fantasy XIV and Old School RuneScape.
How this tracker works
- Hourly sampling. Once an hour, the tracker asks Steam how many people are currently in each game and stores that number.
- Current players. The live figure is the most recent hourly sample, not a second-by-second count.
- 24h peak. This is the highest hourly sample recorded in the last 24 hours.
- 7-day average daily peak. The tracker takes the peak for each of the last seven days and averages them. This smooths out a single busy evening or a quiet patch day.
- 30-day change. This compares current activity with the level 30 days earlier. It shows whether a game is growing or fading over a month.
- Sparklines. The small line beside each game plots its recent hourly history, so spikes from patches, expansions or free weekends stand out.
What Steam’s numbers actually measure
The data comes from Steam’s public Web API, specifically the GetNumberOfCurrentPlayers method in the ISteamUserStats interface. You give it a game’s Steam app ID and it returns one number: how many Steam accounts have that game running at that moment. Valve exposes this publicly, which is why it is the standard source for concurrent player trackers.
There are several things this number does not measure. They matter more for MMOs than for almost any other genre.
It is concurrent, not total. A game with 20,000 concurrent players might have several times that many active players across a week, because people log in at different hours and in different time zones. Concurrent counts are best for comparing games with each other, or a game with itself over time. They are not a headcount of the player base.
It only sees Steam. If someone plays without launching through Steam, they are invisible here. This creates large gaps for some of the genre’s biggest names:
| Game | Why Steam under-counts it |
|---|---|
| World of Warcraft | Sold and launched through Blizzard’s Battle.net, not Steam |
| Final Fantasy XIV | Many players use the Windows version bought directly from Square Enix, or play on PlayStation or Xbox |
| Old School RuneScape | Many players use the Jagex Launcher or the mobile version |
| Console-heavy MMOs | PlayStation and Xbox players never appear in Steam data |
For games like these, a low Steam number does not mean the game is small. Treat the Steam figure as a slice of the audience and pay more attention to its trend than to its size.
It counts idle accounts. A character parked in town while the player is at work still counts as one concurrent player. Steam cannot tell active play from AFK time.
Hourly sampling misses short spikes. If a game’s real peak happened at 8:40 pm and the samples were taken at 8:00 and 9:00, the recorded 24h peak will be a little lower than the true peak. This is why figures here can sit slightly below trackers that poll more often.
This tracker does not estimate total players, subscriber numbers or revenue. It does not combine Steam data with other platforms, and it does not adjust for launcher-based audiences. Every figure is a Steam figure, recorded hourly.
FAQ
Why is World of Warcraft missing or showing so few players?
World of Warcraft is not sold or launched through Steam. It runs on Blizzard’s Battle.net, so Steam’s API has no player count for it. Blizzard does not publish official concurrent or subscriber numbers either, so any figure you see elsewhere is an estimate.
Why are Final Fantasy XIV and Old School RuneScape numbers lower than I expected?
Both games have large audiences outside Steam. FFXIV players can buy the game directly from Square Enix or play on PlayStation and Xbox. OSRS players often use the Jagex Launcher or mobile. The tracker only sees the Steam portion, so use these numbers to spot trends rather than to judge the game’s overall size.
Why does the 24h peak differ from other Steam trackers?
The tracker samples once an hour, so a peak that lands between two samples gets recorded at the nearest lower reading. Sites that poll more often will usually catch a slightly higher peak. The difference is normally small, and the trend lines should match.
Which number is best for comparing two MMOs?
The 7-day average daily peak is usually the fairest comparison. It irons out one-off events and weekday dips. The 30-day change is the better choice for seeing whether a game is gaining or losing players, especially after a major patch or expansion.
