Ashes of Creation raised $3.27 million on Kickstarter in 2017, and Valve pulled it from sale only about 53 days after it reached Steam Early Access in December 2025. As of November 2026 you cannot buy it, Intrepid Studios is not operating, and control of the intellectual property sits with a federal court and a court-appointed receiver. This page explains what happened, what you can still do about money you spent, and what the MMO was meant to be.
Key takeaways
- Valve removed Ashes of Creation from sale on Steam on 2 to 3 February 2026, after mass layoffs and Steven Sharif’s resignation.
- A California WARN notice listed Intrepid Studios as a permanent closure, with 123 employees losing their jobs.
- Steam buyers have the best refund odds, because Valve granted refunds to some players outside its usual 2-hour rule.
- Kickstarter backers and website pack buyers have no clear refund route, since Kickstarter does not process refunds after funding.
- A federal court in San Diego named a limited receiver in August 2026 to preserve the IP and oversee any foreclosure sale.
Ashes of Creation status (November 2026): the short answer
You cannot buy Ashes of Creation, you should treat it as unplayable, Steam refunds remain the most realistic way to recover money, and no single party freely controls the game. The studio stopped operating in early February 2026, and the IP has been in litigation ever since. Every row below was checked against reporting and tracker data on 14 November 2026.
| Question | Answer | Last confirmed | Source |
|---|---|---|---|
| Can you buy it? | No. Steam purchases disabled since 2 to 3 Feb 2026; SteamDB lists the current price as N/A | Oct 2026 tracker update | SteamDB, PCGamesN |
| Can you play it? | No official service statement either way; SteamDB snapshots show 3 players in-game, and the 30-day peak on SteamCharts was 6 | Late 2026 | SteamDB, SteamCharts |
| Is the studio operating? | No. A California WARN notice described a permanent closure affecting 123 employees | Feb 2026 | PCGamesN |
| Can you get a refund? | Steam: file a ticket, as Valve has made exceptions. Kickstarter and website: no reliable route | Feb 2026 onward | Gamereactor, Kotaku |
| Who controls the IP? | A limited receiver appointed by the federal court, while Sharif, the board and TFE Games Holdings litigate | Aug 2026 | Massively OP, NoLatency |
Can you still buy Ashes of Creation?
No. Valve disabled purchases on the Steam store (App ID 4124950) on 2 to 3 February 2026. SteamDB has shown “Current Price N/A” ever since, even though the store blurb still describes a game where players will build cities and forge empires. The Escapist reported that DLC packs on the official website could still be bought for a while after the delisting. The base game could not, because the website’s purchase flow sent buyers to Steam. If you see a cosmetic pack for sale anywhere today, do not buy it, because nobody is running the game to deliver it.
Are the servers still up?
Nobody with authority has confirmed it either way, and that silence explains why community threads keep asking whether the game is dead or not. Intrepid never published a formal end-of-service notice like the ones live-service publishers usually post. SteamDB snapshots still show a handful of accounts with the app open (3 at the time of the latest snapshot). An open client does not prove a working world server, though, because idle launchers, login screens and crash loops all register as “in-game” on Steam. In practice, a studio with no staff, unpaid cloud bills and a WARN closure notice is not running a maintained MMO service.
Who owns Ashes of Creation now?
Intrepid Studios, Inc still exists on paper as the company, but a court decides what happens to its assets. TFE Games Holdings LLC took the IP through a foreclosure in February 2026. Following Sharif’s lawsuit, it later dissolved that sale and returned the IP to Intrepid, while saying it still wanted a new sale or foreclosure. In August 2026 the US District Court for the Southern District of California ordered the assets into neutral custody, and Howard B. Grobstein was named limited receiver. His job is to preserve the IP, examine the secured debt and oversee any foreclosure sale.
Heads up
Every legal detail on this page reflects filings and reporting up to late August 2026. Court positions change quickly, so check recent court reporting before acting on any claim about ownership.
Ashes of Creation timeline: Kickstarter to collapse
The project ran for almost nine years from crowdfunding to collapse, but the commercial release lasted under two months. Most of the damage happened in the eight days between 28 January and 3 February 2026, and the legal aftermath was still producing filings at the end of August.
| Date | Event | Source |
|---|---|---|
| 1 May to 2 June 2017 | Kickstarter raises $3,271,809 from 19,576 backers against a $750,000 goal (436%) | BackerKit project page |
| 2018 to 2025 | Paid test phases, ending with Alpha Two as the main pre-launch build | Intrepid announcements, press coverage |
| 1 Dec 2025 | SADA Systems sues Intrepid in New York state court over about $852,630 in unpaid Google Cloud Platform services | Court reporting via Kotaku and others |
| 11 Dec 2025, 18:01 UTC | Steam Early Access launch at $49.99; lowest recorded price $42.49 (-15%) on launch day | SteamDB, Game8 |
| 28 Jan 2026 | Intrepid’s head of marketing says she was told 100 developers would be laid off | Gamewatcher |
| 31 Jan 2026 | Steven Sharif resigns “in protest” of the board’s decisions | Gamewatcher |
| 2 to 3 Feb 2026 | Purchases disabled on Steam; WARN notice lists a permanent closure, 123 jobs lost | PCGamesN, Mutop100 |
| 9 Feb 2026 | Former developers file WARN Act lawsuits; TFE Games Holdings files suit in Nevada (Clark County) | Massively OP, MMORPG.com |
| 4 Mar 2026 | Federal judge in San Diego grants Sharif a TRO barring the board and TFE from using or selling Intrepid’s trade secrets, including source code | Wccftech, PCGamesN |
| Spring 2026 | TFE dissolves the IP sale and returns assets to Intrepid; Sharif’s injunction request denied | MMORPG.com |
| May 2026 | Board’s separate suit against Sharif dropped | Massively OP |
| 27 Jun 2026 | Intrepid cross-complaint alleges ex-IT staff removed data center hardware | Massively OP |
| 12 Aug 2026 | Withers Bergman LLP sues Sharif and John Moore over unpaid legal fees | Massively OP |
| 13 Aug 2026 | Court grants Sharif’s request to place assets with a neutral third party | MMORPG.com via Mutop100 |
| 27 Aug 2026 | Howard B. Grobstein named limited receiver | NoLatency, GameFragger |
2017: the record Kickstarter
The Kickstarter closed on 2 June 2017 with $3,271,809, which made Ashes of Creation the most-funded MMORPG on the platform at the time. The pitch was a PvX sandbox where player activity reshaped the world of Verra. Backer rewards ran through BackerKit, and many backers later upgraded into the paid Alpha and Beta packages sold on Intrepid’s website. That second stream of revenue matters for refunds later on, because those sales went through Intrepid directly and Kickstarter never handled them.
December 2025: Steam Early Access at $49.99
Ashes of Creation went live on Steam Early Access on 11 December 2025 at 18:01 UTC, priced at $49.99 with a 15% launch discount to $42.49. The client is Windows only, built on Unreal Engine, and uses EasyAntiCheat and the Epic Online Services SDK. Early Access effectively moved the long-running Alpha Two test build onto Steam, so it carried the same content limits as Alpha Two. Demand was real: queues formed on launch day, and the concurrent player peak landed in the mid to high twenty thousands.
January to February 2026: layoffs, resignation, delisting
Intrepid fell apart within a week. On 28 January the head of marketing said she had been told 100 developers would be laid off. Sharif resigned on 31 January in protest of the board’s decisions, and by 2 to 3 February Steam had disabled purchases. The California WARN notice that followed described a permanent closure affecting 123 employees, and Kotaku reported that no one received a final paycheck. That answers one of the most common questions on r/AshesofCreation about whether the developers were ever paid: according to the reporting so far, they were not, and the WARN Act suits are the route they are using to recover that money.
Did you know?
According to Mutop100’s collapse timeline, Ashes of Creation was purchasable on Steam for only about 53 days, despite a 2017 Kickstarter that raised $3.27 million from almost 20,000 backers.
February to August 2026: lawsuits and court orders
The litigation split into four tracks: employees against Intrepid, investors against Sharif, Sharif against the board and TFE, and creditors against everyone. The federal case is styled Sharif v. Dawson, after board member Robert Dawson. The most important rulings so far are the 4 March TRO, the reversal of the TFE sale, the 13 August neutral-custody order and Grobstein’s appointment on 27 August. No court has yet ruled on the merits of the fraud or mismanagement allegations.
Why Ashes of Creation collapsed
The short version is a studio carrying very large debt, a board and a founder who blame each other for it, and a Steam launch that did not bring in enough to cover it. Most of the details below are allegations made in court filings. They are labelled as alleged, denied or ruled on, because no trial has tested them.
The board vs Steven Sharif
Sharif’s position is that the board made decisions he refused to carry out, including the layoffs, and that he resigned in protest on 31 January 2026. He later sued the board and TFE in federal court in San Diego, seeking to stop any use or sale of Intrepid’s IP, to undo the foreclosure and to remove the defendants from the board. He has said publicly that he wants to finish the game. The board’s position, in its later cross-complaint, is that Sharif misappropriated funds, misrepresented the game’s earning potential to investors and encouraged former IT staff to withhold or destroy records. Sharif denies wrongdoing. Status: alleged on both sides, no ruling on the merits.
So who controls Intrepid now, Sharif or the board? Neither, in practice. Sharif is no longer an officer, the board cannot sell or use the trade secrets while the court orders stand, and the receiver holds the assets.
Debt, investors and the TFE Games sale
Investor Jason Caramanis accused Sharif of diverting company money to personal expenses while the studio was deep in debt. PC Gamer reported debt estimates of roughly $100 million to $140 million, and later reporting described claims that Kickstarter-era funds paid for private chefs, antiques and trading card purchases. Sharif calls these allegations categorically false. Status: alleged and denied.
TFE Games Holdings LLC acquired the IP through a foreclosure and sued in Nevada state court on 9 February. After Sharif obtained his TRO, TFE dissolved the sale and returned the IP to Intrepid, while stating it still intended to pursue a new sale or foreclosure. Status: sale reversed; a future sale is still possible, now under the receiver’s oversight.
Two side disputes show how thin the finances were. SADA Systems, a Google Cloud partner, sued Intrepid on 1 December 2025, ten days before Steam launch, for about $852,630 in cloud services unpaid since September 2022. Separately, court exhibits Sharif published describe a Riot Games proposal from 2022 to 2023 contemplating a total investment of roughly $250 million to $500 million. Riot co-founder Marc Merrill responded that Riot had looked at investing in or acquiring Intrepid and decided not to proceed.
Did you know?
Steven Sharif says he was advised against a reported $250 million proposal from Riot Games, according to PCGamesN; Riot’s Marc Merrill said Riot chose not to move forward with the deal.
What the courts have actually decided
Only procedural rulings exist so far. Here is what is settled versus pending:
| Matter | Court | Outcome so far |
|---|---|---|
| Sharif’s TRO against board and TFE | US District Court, S.D. California | Granted 4 Mar 2026 |
| Sharif’s preliminary injunction / motion to disqualify TFE counsel | Same | Denied |
| TFE foreclosure sale of the IP | Same / Nevada | Sale dissolved, IP returned to Intrepid |
| Neutral custody of assets | Same | Granted 13 Aug 2026; receiver named 27 Aug |
| Board suit against Sharif | State court | Dropped May 2026 |
| Intrepid cross-complaint (hardware, funds) | Pending | No ruling |
| WARN Act suits by ex-employees | Pending | No ruling |
| Withers Bergman fee suit vs Sharif and John Moore | Pending | No hearing on the merits |
The fee suit shows how expensive the fight has become. Withers Bergman says Sharif and his husband John Moore retained it in February 2026 for at least four Intrepid-related matters, paid over $800,000, and then refused to pay about $1 million more. The firm is also seeking 9% annual interest. Sharif responded with a public warning to others in the industry.
Refunds: what Steam buyers, Kickstarter backers and pack buyers can do
Your chances depend almost entirely on where you paid. Steam purchases have a real route because Valve holds the money and has made exceptions. Kickstarter pledges and website purchases went to Intrepid, a company with no staff and a large debt load, so those routes are weak.
| Purchase type | Route | Realistic odds | Notes |
|---|---|---|---|
| Steam Early Access ($49.99 / $42.49) | Steam Support refund ticket | Good | Valve granted refunds outside the 2-hour rule; may arrive as Steam Wallet credit |
| Steam DLC bought on Steam | Same ticket, select the DLC | Fair to good | Ask for each item separately |
| Kickstarter pledge (2017) | Intrepid directly; Kickstarter does not refund | Poor | Dispute over whether Early Access counts as “launch” |
| Website Alpha/Beta packs, cosmetics | Card issuer or PayPal dispute, small claims | Poor, varies by age | Most chargeback windows have long closed for older purchases |
| Packs bought after Feb 2026 delisting | Card issuer dispute | Fair | Recent purchases for an undeliverable service are the strongest chargeback case |
Steam Early Access buyers
Valve’s standard rule allows a refund within 14 days of purchase and under 2 hours of playtime, so almost every Ashes of Creation buyer falls outside it. Gamereactor reported that Valve refunded Ashes of Creation players anyway, including some who did not meet those conditions. Valve reviews these case by case, so how you word the ticket matters.
Quick steps: request a Steam refund
- Open Steam Support and choose Purchases.
- Select Ashes of Creation (or the DLC item).
- Choose “I would like a refund”.
- In the notes, state that the developer has shut down and the game was removed from sale in February 2026.
- Submit, and keep the ticket number.
What should you say to support if Steam auto-rejected your refund because you have more than 2 hours? Reply to the same ticket rather than opening a new one. Explain plainly that you bought an Early Access product from a developer that closed permanently within two months, that the store page no longer sells it, and that you are asking for an exception. Keep it short and factual, because a human reviewer reads replies, while new tickets often hit the same automated filter.
Veteran's tip
Expect a non-standard Steam refund to arrive as Steam Wallet credit rather than back to your card. If you need cash back, say so in the ticket, but accept that Valve may only offer Wallet funds.
Kickstarter backers
If you backed in 2017, your money is most likely gone unless a court process eventually pays creditors and backers. Kickstarter does not refund pledges once a campaign funds; the creator is responsible for fulfilling its promises. Backers point to Intrepid’s statement that it would refund everyone if the game did not launch. The problem is that Ashes of Creation did go on sale on Steam, and commentators, including a user post on the Steam forums claiming to give a lawyer’s view, argue that this counts as a launch. Others call Early Access a pre-release, which leaves the question in a grey area no court has addressed.
The practical step is documentation. Keep your Kickstarter pledge receipt, your BackerKit survey and order records, and any emails confirming the reward tier. If the receiver ever runs a claims process, or if backers pursue a collective claim, the people who can show what they paid and what they never received will be in the strongest position.
Website packs, Alpha keys and cosmetics
Purchases made directly on ashesofcreation.com, including Alpha Two keys, Founder-style packs and cosmetics, have no Valve safety net. Can you charge back a pack bought on the website rather than on Steam? Possibly, but most card networks limit disputes to roughly 120 days from the transaction or the expected delivery date, so purchases from 2024 or earlier are usually outside the window. Purchases made after the 2 to 3 February delisting, when the website still sold DLC packs for a game no one could buy, are the strongest dispute cases. For larger sums, small claims court against Intrepid Studios is an option in theory, but collecting from a closed company with $100 million or more in reported debt is unlikely.
Ashes of Creation on Steam: the numbers
The Steam data describes a launch with real demand that faded quickly. The game peaked at roughly 26,000 to 28,000 concurrent players, depending on the tracker, opened with mixed reviews around 45% positive, and fell to single-digit concurrent users after the delisting.
| Metric | Launch (Dec 2025) | Latest | Source |
|---|---|---|---|
| Concurrent players | 25,950 peak (launch week) | 3 in-game (snapshot); 6 peak over 30 days | MeinMMO citing SteamDB; SteamDB; SteamCharts |
| All-time peak | 27,859 | Unchanged | SteamCharts |
| Review score | About 45% positive of 4,173 | 33.70% positive of about 19,000 | MeinMMO; SteamDB |
| Price | $49.99 list, $42.49 launch low | N/A, not for sale | Game8; SteamDB |
| Platforms | Windows | Windows | SteamDB |
Launch peak vs today
You will see different peak figures because the trackers measured at different times. MeinMMO’s 25,950 came from SteamDB during launch week, before the all-time high was reached. SteamCharts’ 27,859 is the all-time figure measured after that week, and it is the number to cite today. Larger figures appear in some roundups but match neither tracker’s published history. The same timing issue explains the “52 vs 53 days” difference: 11 December to 1 February is 52 days, which matches the collapse news, while the delisting on 2 to 3 February lands on day 53.
Layoff counts vary for similar reasons. The figure of 100 came from what the marketing lead was told on 28 January. The 123 figure is the formal WARN notice, which counts California employees. Some outlets reported more than 200 job losses, a higher total that appears to include staff and contractors outside that notice. For an employee headcount, the WARN number is the one with a legal document behind it.
Review score history
Reviews started at about 45% positive across 4,173 reviews in launch week, according to MeinMMO. Early complaints focused on server queues, performance and how much of the promised sandbox was missing. After the collapse, many buyers revised or posted negative reviews, which pushed the score to 33.70% across roughly 19,000 reviews in SteamDB’s latest data. Steam labels that range “Mostly Negative.”
Price history
The price history is short. SteamDB records $49.99 as the list price and $42.49 (-15%) as the only discount, on launch day. No sale happened during the 53 days on the store. Any listing offering a cheaper key today is either a reseller of keys that can no longer be redeemed reliably or a scam.
What Ashes of Creation was trying to be: gameplay and classes
Ashes of Creation was designed as a PvX sandbox, where player groups shape the world and fight over what they build. That pitch is why 19,576 people backed it in 2017. Much of what the marketing described was still planned rather than playable when the studio closed, and much of the existing coverage of the game’s classes and gameplay still repeats pre-launch promises without saying so.
Nodes, sieges and the living world
Nodes were the core idea. The continent of Verra was divided into node zones that advanced through stages, from wilderness through expedition, encampment, village, town and city to metropolis, as players completed activities nearby. Each node had a type (divine, economic, military or scientific) that shaped its services. Advancing a node unlocked new content and could lock neighbouring nodes in place. Players could govern a node through elections or other methods depending on its type, and rival groups could declare a siege to destroy it, which reset that part of the map.
Around nodes sat the other systems: castle sieges for regional control, caravans that carried goods across dangerous territory, freeholds for player housing and production, and a deep gathering, processing and crafting chain. Open-world PvP used a flagging and corruption system meant to punish players who killed non-combatants. For a guild officer, the attraction was clear: your group’s logistics, politics and timing would decide what the server looked like, and it would not reset on a patch schedule.
Classes and archetypes
The class design used eight archetypes: Fighter, Tank, Rogue, Ranger, Mage, Summoner, Cleric and Bard. Combining a primary archetype with a secondary one at a set level produced 64 classes. In this design the primary archetype decided your role, and the secondary one added skill augments rather than a second kit. A Cleric with a Tank secondary stayed a healer, for example, but gained more defensive variations on its spells. This system mattered for long-term build variety, and it was still being balanced when development stopped.
What actually shipped in early access
Early Access carried the Alpha Two build onto Steam, so you got a partial world and a partial version of the systems described above. Node advancement, basic sieges, gathering and crafting, caravans and the archetype skill trees all existed in some form, but in a test-quality state. Large parts of the promised feature set never shipped. A complete metropolis-scale node network, the full augment system, naval content and the planned depth of node governance stayed on the roadmap. Treat any guide describing “the 64 classes” or “metropolis sieges” as a description of the design, not of a game you could play in 2026.
Download, private servers and scams
There is no legitimate way to get Ashes of Creation today unless it is already in your Steam library, and there is no authorized private server. Since the delisting, sites offering downloads, free keys and “playable” servers have become a real malware and phishing risk.
Can I still download it if I own it?
If you bought it on Steam and did not refund it, the app should still appear in your library, because Steam normally keeps delisted titles available to existing owners. Having the files does not mean you can play: an online-only MMO needs live login and world servers, and nobody has officially confirmed that those are still being maintained. If you were refunded, the licence is gone and the download with it.
Is there an Ashes of Creation private server?
No server has authorization from Intrepid, TFE or the court-appointed receiver, so none is legitimate. GameFragger has reported on an unofficial fan-run server, but unauthorized projects that use a company’s code and assets during active litigation over that same IP carry legal risk for the people running them. This site does not cover how to reach them. The bigger danger for most readers is fake sites using the game’s name to distribute malware or harvest Steam logins.
Veteran's tip
Treat any “Ashes of Creation download”, “free key” or “private server” site as a scam or malware risk. To see whether the game is really returning, watch the SteamDB page for App ID 4124950 for store or depot changes and follow court reporting, not Discord rumours.
Could Ashes of Creation come back?
A return is possible but unlikely in the near term, and any revival would come through the court process. Three outcomes are realistic, and the receiver’s work over late 2026 will show which one is happening.
- Receiver-led sale. Grobstein’s job includes examining the secured debt and overseeing any foreclosure sale. A buyer could acquire the IP and source code, then rehire staff or license the project. This is the most common way IP from a failed studio changes hands.
- Sharif reacquires it. Sharif has repeatedly said Ashes of Creation will continue and has vowed to finish it. That would require winning or settling the federal case and financing a bid, while he also faces the Withers Bergman fee suit. Is he actually going to finish the game? His intent is on record, but no filing so far shows the funding to do it.
- Permanent end. If the debt exceeds what any buyer will pay, the assets may sit unused or be sold off in parts, and the game never returns.
The signals worth watching are filings in Sharif v. Dawson, any receiver report on secured debt, a notice of foreclosure sale, and changes to the Steam app’s store state on SteamDB. A relaunch would show up in those places long before it reached social media.
Ashes of Creation alternatives for sandbox PvX players
If you wanted Ashes of Creation for territory control, sieges and a player-driven economy, several live MMOs already deliver part of that. None copies the node system, but each covers one or more of the pillars Intrepid promised.
| Game | Model | Platforms | Best fit for AoC fans |
|---|---|---|---|
| EVE Online | Free-to-play with Omega subscription | PC, Mac | Sovereignty wars and a fully player-run economy |
| Albion Online | Free-to-play | PC, Mac, Linux, mobile | Guild territory, full-loot zones, player crafting |
| Throne and Liberty | Free-to-play | PC, PS5, Xbox Series X/S | Castle sieges and large guild PvP |
| Black Desert | Buy-to-play | PC, consoles | Node and conquest wars plus deep life skills |
| Guild Wars 2 | Buy-to-play (core free) | PC | World vs World map control without gear grind |
EVE Online is the closest match for politics and economy, and the hardest to learn. Albion Online covers the crafting and territory loop with less time investment. Throne and Liberty is the most direct substitute for scheduled siege warfare, while Black Desert pairs node wars with the deepest non-combat professions on the list. Guild Wars 2’s World vs World suits players who want objective-based mass PvP without a gear treadmill. To see where the playerbases currently sit, check the most played MMOs on Steam right now before committing your guild to one.
FAQ
Is Ashes of Creation dead?
As a commercial product, yes for now. It cannot be bought, the studio closed permanently according to its WARN notice, and no one is developing it. The IP still exists under a court-appointed receiver, so a sale and revival are possible, but nothing points to one soon.
Is Ashes of Creation shut down?
Intrepid never posted a formal end-of-service notice, which is why people keep asking whether it is dead or not. The store page is delisted, the staff are gone and cloud bills went unpaid, so you should treat the service as shut down even without an official statement.
Can you still play Ashes of Creation?
Not in any supported way. SteamDB shows a few accounts with the client open, but no one has confirmed that official world servers are being maintained, and no authorized private server exists.
Why was Ashes of Creation removed from Steam?
Steam disabled purchases on 2 to 3 February 2026, right after mass layoffs, Steven Sharif’s resignation on 31 January and the studio’s permanent closure. Selling an Early Access game whose developer had stopped operating would have exposed buyers to a product with no future support.
Can I get a refund for Ashes of Creation?
Steam buyers should file a ticket through Steam Support even if they are past 2 hours or 14 days, because Valve has granted exceptions in this case. Kickstarter and website buyers have far weaker options, mainly card disputes for recent purchases.
Do Kickstarter backers get refunded?
Not so far. Kickstarter does not refund funded pledges, and Intrepid’s promise to refund backers if the game did not launch is disputed, because the game did go on sale on Steam. Keep your records in case a court or receiver process ever includes backers.
What happened to Intrepid Studios?
The board and Steven Sharif split in late January 2026, about 123 employees were laid off under a WARN notice describing a permanent closure, and the company has been in multiple lawsuits since. Kotaku reported that staff did not receive final paychecks.
Who owns Ashes of Creation now?
The IP belongs to Intrepid Studios, Inc, after TFE Games Holdings’ foreclosure purchase was reversed, but a federal court has placed the assets under limited receiver Howard B. Grobstein. Any future sale goes through that process.
When did Ashes of Creation release?
It entered Steam Early Access on 11 December 2025 at 18:01 UTC. It never reached a full 1.0 release.
How much did Ashes of Creation cost?
The Steam Early Access price was $49.99, with a launch-day low of $42.49. Website packs, Alpha keys and cosmetics were sold separately at Intrepid’s own prices.
If you paid on Steam, file your refund ticket now, because Valve’s flexibility is a goodwill decision and could end. If you paid Intrepid directly, keep every receipt, follow filings in Sharif v. Dawson, and treat any page that claims to sell or host the game as a scam until a court-approved buyer announces a relaunch.




