Star Citizen Overview for New Pilots and First Steps

Chris Roberts

Star Citizen is a crowdfunded space MMO from Cloud Imperium Games, led by Wing Commander creator Chris Roberts. It has been playable for years as a paid alpha on Windows PC. You buy a starter package, download the RSI Launcher, and fly in a persistent universe that currently spans the Stanton and Pyro systems. Its single-player sibling, Squadron 42, is a separate game still in development.

GameStar Citizen
ModelBuy to play alpha
PlatformWindows PC only
Best forPatient sandbox pilots
StatusAlpha 4.x

What Star Citizen actually is

I have played space games since Wing Commander was a floppy-disk event, and nothing else plays quite like Star Citizen. It is a first-person universe. You walk out of a hab in a city, ride a tram to the spaceport, call your ship from a terminal, and climb into the pilot seat. You take off through atmosphere, quantum travel to a moon, land, and get out on foot. There are no loading screens anywhere in that chain.

That seamlessness is the pitch, and it still impresses me every time. The game mixes several genres in one session. You get a ship combat sim, an FPS, a trading and hauling game, a mining and salvage sim, and a social sandbox where strangers can help you or kill you.

The other half of the truth matters just as much. Star Citizen is an alpha, and it plays like one. Servers crash, elevators misbehave, missions bug out, and patches can reshape systems you just learned. If you come in expecting a finished MMO with a polished leveling curve like WoW or FFXIV, you will bounce off hard. There is no level cap, no class system and no raid tier. Your progression is the ships, gear and in-game money you accumulate, plus your own skill.

Key facts

Item Detail
Developer Cloud Imperium Games (CIG), with studios in the UK, US and Germany
Creative lead Chris Roberts (Wing Commander, Freelancer)
Crowdfunding start October 2012, Kickstarter plus the robertsspaceindustries site
Kickstarter result About $2.1 million against a $500,000 goal
Total crowdfunding Past $800 million on CIG’s own funding tracker
Engine Started on CryEngine, moved to Amazon Lumberyard, now called StarEngine
Current state Alpha 4.x, persistent universe
Playable systems Stanton and Pyro
In-game currency aUEC (alpha United Earth Credits)
Platform Windows 10/11 PC, 64-bit
Sold through Roberts Space Industries website, not Steam

A short history, from Kickstarter to StarEngine

Chris Roberts announced the project in October 2012 and ran a Kickstarter alongside a campaign on his own site. The Kickstarter alone cleared four times its goal. Pledges kept flowing in after it ended, and they have never stopped. Guinness World Records recognised the game as the highest crowdfunded project, and the total has grown many times over since.

Early on, the plan was a 2014 release. That plan did not survive contact with the scope Roberts and the backers kept adding. Instead, CIG released modules. Hangar mode let you walk around your pledged ships. Arena Commander arrived in 2014 as a dogfighting sim, and Star Marine followed as an FPS mode. The first real persistent universe build landed with Alpha 2.0 in December 2015.

The engine story runs through all of this. CIG began on CryEngine and switched to Amazon’s Lumberyard in 2016, which itself was built on CryEngine. That led to a lawsuit from Crytek in 2017, settled in 2020. The heavily modified tech now goes by StarEngine, a name CIG put front and centre at CitizenCon 2954 in October 2024.

Version milestones that shaped the game

Update Released What it changed
Arena Commander June 2014 First playable dogfighting module
Alpha 2.0 December 2015 First multi-crew persistent universe around Crusader
Alpha 2.6 December 2016 Star Marine FPS mode
Alpha 3.0 December 2017 Planetary landings, procedural moons, cargo trading
Alpha 3.18 March 2023 Persistent entity streaming, so items and wrecks stay in the world
Alpha 3.23 Mid 2024 Master Modes flight model, new mobiGlas UI, personal hangars
Alpha 3.24 Late 2024 Cargo hangars, freight elevators, reworked hauling
Alpha 4.0 December 2024 Pyro system, jump gates, static server meshing

Alpha 4.0 was the big one. Server meshing splits a single shard across multiple servers. That let CIG run far more players in one shared universe and link Stanton to Pyro through a jump gate. Shards now hold hundreds of players instead of the old cap of about 100. The 4.x updates since then have built on that foundation with missions, ship releases and stability work.

Squadron 42, the single-player half

Squadron 42 is the narrative campaign that started the whole idea. It is a spiritual successor to Wing Commander, set in the same universe as Star Citizen, and it ships as its own game. You play a new recruit in the UEE Navy fighting the Vanduul.

The cast is genuinely stacked. Mark Hamill, Gary Oldman, Gillian Anderson, Henry Cavill, Andy Serkis, Mark Strong and John Rhys-Davies all did performance capture. At CitizenCon 2953 in October 2023, CIG announced that Squadron 42 was feature complete and showed a long chunk of gameplay. A year later, at CitizenCon 2954, Roberts said the team was targeting a 2026 release.

My take: treat that date as a target from a studio that has missed several, not a promise. Many older backer packages include Squadron 42. Current starter packages may or may not include it depending on the bundle, so check what you are buying before you pay. If the store lists the game as a separate add-on, it is not in your package.

Heads up

Squadron 42 has no confirmed release date. Do not buy any package on the assumption it will be playable soon.

How much Star Citizen costs

The business model confuses people, so here it is plainly. There is no subscription. You buy a “game package” on the robertsspaceindustries site, which gives you access to the alpha plus one starter ship. The cheapest starter packages have sat around $45 before tax for a long time. They usually come with either the RSI Aurora MR or the Consolidated Outland Mustang Alpha.

That is all you need. Every ship in the game can be bought with aUEC earned in-game, and many can also be rented. You can also pledge real money for ships, which CIG frames as supporting development. This is where the “pay to win” argument lives, and I’ll be honest about it. Buying a large ship with cash does give you a head start. It does not give you skill, a crew, or the money to run that ship. I have watched plenty of new players crash pledged ships they had no idea how to fly.

What persists and what gets wiped

Because this is an alpha, CIG occasionally wipes progress. Here is how it generally works:

  • Pledged ships and items stay on your account through wipes.
  • aUEC and ships or gear bought with it can be wiped on major patches, though CIG has wiped less often in recent years.
  • Long-term persistence has kept more in-game purchases intact across patches than in the early days.

I tell new players not to grind like it is a live game. Earn what you need to enjoy the next session, and treat everything bought with aUEC as borrowed until the game launches.

Veteran's tip

Wait for a Free Fly event before buying. CIG usually runs them during Invictus Launch Week in May and the Intergalactic Aerospace Expo in November. You get to test performance on your own PC for free.

Buying smart

  • Start with the cheapest package. Upgrade later only if you know what career you enjoy.
  • Use a referral code from a friend or community member when creating your account. It adds bonus aUEC at the start.
  • Ignore limited-time ship hype. Most “limited” ships come back around in later sales.
  • Check whether Squadron 42 is in your bundle. It changes the value a lot.

Hardware requirements

Star Citizen is one of the most demanding games you can install. The CPU and storage do the heavy lifting more than the GPU does. A spinning hard drive is not an option, and CIG’s own requirements call for an SSD.

Component Official minimum What I would actually aim for
OS Windows 10 64-bit (latest updates) Windows 11 64-bit
CPU Quad-core with AVX support Modern 8-core, high single-thread speed
RAM 16 GB 32 GB
GPU DirectX 11 card with 4 GB VRAM 8 GB VRAM or more
Storage SSD, 100 GB+ free NVMe SSD with 150 GB free
Peripherals Mouse and keyboard HOTAS or HOSAS for serious flying

Those right-hand numbers come from my own play and community experience, not CIG’s site. RAM is the most common bottleneck I see. With 16 GB you will hit stutter in cities like Area18 and Lorville. With 32 GB the game smooths out noticeably. Your frame rate will also vary wildly by location. Deep space can run great while a busy landing zone drops you into the 30s on decent hardware, because the server and city simulation drag everyone down.

The game has also been moving toward a Vulkan renderer alongside DirectX 11. Try both if your patch offers the choice.

How many people play Star Citizen

This is murky, and I would rather say so than invent a figure. Star Citizen is not on Steam, so it never shows up in the Steam concurrent charts that list the most played MMOs on Steam. There is no public live player count.

CIG publishes a running count of registered accounts on its funding page, and it sits in the millions. That number counts every account ever created, including people who signed up for a free fly and never returned. It tells you the size of the audience CIG has reached, not how many people log in tonight.

What I can say from experience is that the game feels populated during big patch launches and events, and quieter between them. Landing zones in Stanton are usually busy. Remote moons and parts of Pyro can feel empty, which is part of the point.

What you actually do in the verse

There is no quest hub telling you where to go. You pick a career, accept contracts through the mobiGlas or from contract givers, and earn aUEC. Here is how the main careers shake out for a new pilot.

Career Can start in a starter ship? Typical ship upgrades Notes for new players
Bounty hunting Yes, at low ratings Avenger Titan, Arrow, Gladius Best intro to ship combat, ratings unlock harder targets
Box delivery Yes Any small ship Easy money, teaches navigation and inventory
Cargo hauling Limited by cargo space Cutlass Black, C1 Spirit, Freelancer Hauling contracts rework made this strong in 3.24+
Mining (hand) Yes, with a multitool ROC ground vehicle Cheap start, good for learning ore and refining
Mining (ship) No Prospector, MOLE Solid income, rewards patience and care
Salvage No Vulture, Reclaimer Relaxing, steady, popular with solo players
FPS missions Yes Any ship that lands Bunkers and contested zones, high risk and reward
Medical and rescue Partly Cutlass Red, Apollo, C8R Pisces Niche but social, helps other players

Combat

Ship combat runs on Master Modes, introduced in 3.23. Your ship is either in SCM (combat speed, shields and weapons active) or NAV mode (higher speed, quantum travel, weapons off). It slowed fights down and made them more readable. Fans of the old high-speed jousting still argue about it on Spectrum, CIG’s forum.

FPS combat is slower and deadlier than most shooters. Armour matters, medpens matter, and death can cost you all the gear you carried. If you die in the field, your body and loadout stay where you fell until you recover them or someone loots you.

Mining

Mining is where I spent my first serious month. Hand mining with a multitool fitted with a mining attachment costs almost nothing and teaches you how scanning, ore value and refining work. From there you can move to a ROC for gem harvesting or a Prospector for asteroid and surface rock. Ship mining is a puzzle of laser power, resistance and instability. Crack a rock wrong and it explodes in your face.

Social play

Org play is where Star Citizen shines, much like how a good static makes any Lost Ark raid run better. A multi-crew Constellation or Cutlass with friends turns a so-so mission into a great evening. If you are solo, joining a beginner-friendly org makes the learning curve far gentler.

Your first 10 steps as a new pilot

I have onboarded a lot of players into Star Citizen. This is the order I walk them through.

Quick steps: getting into the verse

  1. Create an account on the RSI site with a referral code.
  2. Buy the cheapest starter package or join a Free Fly.
  3. Download the RSI Launcher and install to an SSD.
  4. Pick Live, not PTU, and launch.
  5. Choose a starting city and spawn in your hab.
  6. Eat, drink, and check your mobiGlas.
  7. Claim your ship at an ASOP terminal.
  8. Fly box delivery or low-rating bounties.
  9. Learn landing, quantum travel and claims.
  10. Join an org or a beginner group.

1. Pick your starting city carefully

You choose one of four landing zones in Stanton. Each sits on a different planet with its own feel:

  • Area18 on ArcCorp: a neon city-planet with a quick route from hab to spaceport. This is my pick for most beginners.
  • Lorville on Hurston: an industrial company town with a long train ride and a gloomy look, close to mining contracts.
  • New Babbage on microTech: clean, snowy and pretty. The train system can confuse new players, and the planet is cold enough to matter.
  • Orison on Crusader: floating platforms in a gas giant’s clouds. It is beautiful, but the layout takes getting used to.

2. Survive your first ten minutes

Your character has hunger and thirst. Grab food and a drink from a shop or vending machine before your first flight. Open your mobiGlas (F1 by default) and look at the contracts, map and inventory tabs. Inventory is local to each location. If you store gear in Area18, it stays in Area18. That trips up everyone at least once.

3. Call your ship

Head to the spaceport and use an ASOP terminal to retrieve your ship. It will be delivered to a hangar, and the terminal tells you which one. Walk there, open the door, get in, and request takeoff clearance from ATC. Learn the “hold F” interaction system now, because almost everything uses it.

4. Learn quantum travel properly

Open your star map, set a route, spool your quantum drive, align, and jump. Watch your hydrogen and quantum fuel. Running out of quantum fuel in deep space is a classic beginner disaster. Refuel at stations, and always check fuel before accepting a long contract.

5. Make your first money

Box delivery is the gentlest start. You pick up packages, fly to a location, and drop them off. It teaches navigation, inventory, landing and station layouts without anyone shooting at you. When that gets boring, try a low-rating bounty against a lone NPC fighter. You earn better aUEC and start building combat reputation.

6. Understand death, claims and medical

When you die, you respawn at the last medical facility you registered with, usually your home city. Your ship, if destroyed, can be claimed back through insurance at an ASOP terminal after a timer. Expedite costs aUEC. Some ships with medical beds let you set a respawn point in the field, which is huge for long trips.

Heads up

Pyro is a lawless system with no armistice protection outside a few stations. Stay in Stanton until you are comfortable with combat and claiming.

7. Stay out of trouble with the law

Crimes earn you a CrimeStat. Trespassing, firing on lawful players or hitting a station with your ship can all trigger it. A high CrimeStat makes security forces and bounty hunters hunt you. Landing zones have armistice zones where weapons will not fire. Respect them, and watch where you park.

8. Expect the “30k”

Sooner or later the server will crash and boot you to the menu with an error the community calls a 30k. It is part of alpha life. Server recovery has improved, and you can often rejoin to find your ship where you left it. Still, never carry valuable cargo you cannot afford to lose to a crash.

9. Try Arena Commander

Arena Commander is a free-to-access mode for owners where you can fly ships in races and dogfights without consequences. It is the best place to practise combat and test ships before spending aUEC. You can also try ships there that you do not own.

10. Find people

Join an org through the RSI site, a community Discord, or the in-game global chat. Star Citizen is a far better game with friends. Players who help new pilots are common, and the community has a long tradition of escorting and rescuing beginners.

Things new players learn too late

  • Park your ship before you log out. Logging out in a bed at a station or in a ship with a bed saves your location. Logging out anywhere else may send you back home.
  • Store your ship at a terminal. Abandoned ships sit around and can be stolen or destroyed, triggering a claim.
  • Wear the right suit. Leaving a pressurised area without a helmet kills you, and New Babbage is cold enough to hurt in light clothes.
  • Do not fly straight off the pad. Hitting the hangar ceiling has killed more players than any pirate.
  • Check the patch notes. CIG posts them on the robertsspaceindustries site with each update, and they often explain why something stopped working.

Veteran's tip

Bind a key for “decoupled mode” and practise turning it off. Half the “my ship won’t stop drifting” posts on Spectrum come from players who pressed it by accident.

Following development and news

CIG is unusually open about development, sometimes to its own cost. If you want to keep up, these are the official channels:

  • Comm-Links on the RSI site: patch notes, lore posts and “Transmission” news posts about events and sales.
  • Inside Star Citizen: a regular video show on YouTube covering upcoming features.
  • Star Citizen Live: livestreams with developers answering community questions.
  • Monthly reports: written breakdowns of what each studio team worked on.
  • CitizenCon: the annual fan event, where the biggest announcements usually land.
  • The official @RobertsSpaceInd account on X: quick news, outages and event notices.

The public roadmap shows planned features and their status. I treat it as a good guide to priorities and a poor guide to dates.

Media coverage and controversy

You cannot profile Star Citizen honestly without covering the criticism. It is one of the most debated projects in gaming, and much of the debate is earned.

Funding and delays

The original 2014 target came and went, and the scope grew enormously. Critics point to more than a decade of development and hundreds of millions in pledges without a full release. Ship sales draw particular fire, especially high-priced concept ships that are sold before they are flyable. Mainstream outlets have run sceptical pieces for years, from Forbes and The Escapist in 2015 to later investigations of studio culture and crunch.

Refunds and legal disputes

Some backers have fought for refunds, and a few cases reached regulators or courts. The Crytek lawsuit over engine licensing ran from 2017 until a settlement in 2020. CIG’s terms of service have changed several times on refunds, which has fuelled distrust among some backers.

The defence

Supporters point to the tech that now exists and works. Seamless planetary landings, persistent entity streaming and server meshing are hard engineering problems, and CIG has shipped real versions of all three. Alpha 4.0 genuinely changed how the game plays. I have been sceptical for most of the project’s life. Even so, Star Citizen today is far more of a game than it was five years ago. The question is less “does it exist” and more “will it ever be finished.”

As someone who watched EverQuest Next get cancelled after enormous hype, I value that the thing is playable at all. That does not excuse the missed dates. It does mean you can judge it yourself in a Free Fly rather than through other people’s arguments.

Who Star Citizen is for

Pick it up if you:

  • Love space sims and want flight that rewards skill and a HOTAS.
  • Enjoy sandbox goals you set yourself rather than quest chains.
  • Have a strong PC with 32 GB of RAM and an SSD.
  • Can laugh off bugs and treat crashes as part of the adventure.
  • Have friends or are willing to join an org.

Wait if you:

  • Want a finished MMO with clear progression, gear tiers and endgame raids.
  • Get frustrated losing progress to bugs, wipes or server crashes.
  • Play on a laptop or an older PC with 16 GB of RAM or less.
  • Mainly want Squadron 42, which is still unreleased.

My honest verdict: Star Citizen is the most ambitious space MMO you can play today. It is also the most fragile. On a good night, flying from a city through the clouds to a moon with friends is unmatched in the genre. On a bad night, an elevator eats your character and you log off annoyed. Try it free during a Free Fly. If the good nights win you over, a starter package is all you need.

FAQ

Is Star Citizen released yet?

No. Star Citizen is a playable alpha, currently in the 4.x update cycle. You can buy access and play the persistent universe now, but CIG has not announced a full release date. Expect bugs, balance changes and occasional wipes of in-game money.

Is Star Citizen free to play?

Not permanently. You need a game package, and the cheapest starter packages have usually cost around $45 before tax. CIG runs Free Fly events, typically in May and November, where anyone can play for free for a limited time.

Do I need to spend more than the starter package?

No. Every ship can be bought in-game with aUEC earned through play. Pledging more money gets you ships faster and supports development, but it is optional. I recommend playing on a starter ship until you know which career you enjoy.

When does Squadron 42 come out?

CIG said at CitizenCon 2954 in October 2024 that it was targeting 2026 for Squadron 42. The game was declared feature complete in 2023 and is in polish. Treat 2026 as a target, given the studio’s history with dates.

Can I play Star Citizen on console or Mac?

No. Star Citizen runs only on 64-bit Windows PCs. There is no console version, no native Mac version, and no Steam release. You download and play through the RSI Launcher.

What is the best starter ship?

For most new pilots, the starter Aurora MR or Mustang Alpha is fine for learning. The first upgrade I suggest is a versatile ship like the Avenger Titan, which handles light combat and box delivery. For multi-crew, many players target the Cutlass Black.

Is Star Citizen solo friendly?

Yes, more than its reputation suggests. Box delivery, bounties, hand mining and salvage in a Vulture all work solo. The game is still at its best in a group, and joining a beginner-friendly org will speed up everything you learn.